× Quick Rules
Turns and Abilities At the start of your turn, draw two cards and recover one Mana (maximum 3). Then play cards, use one unique ability, and end your turn. Strikes can be blocked; Armor prevents the next damage; Guard Stance stacks up to two. Healing restores one Health. Artifacts enter your hand and resolve their own targets and effects.
Duel: Defeat your opponent. Teams: A team loses when all three members are eliminated. Melee: The last survivor wins. Hidden Roles: Jiang Ziya is the Chief, Zhou allies protect him, Rebels seek his defeat, and the Wanderer fights alone; the last surviving Wanderer wins alone.
If no winner emerges by the end of round 40, remaining Health decides the result. Teams use combined team Health; Hidden Roles use combined faction Health. Ties share victory.
Heroes and abilities are inspired by Investiture of the Gods; combat values and ability effects are original game rules.
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