Run Fast · 48 cards · Rules
Three players, 16 cards each; remove A♠ and all 2s except 2♦.
The 3♠ holder opens with that card. You must beat when a legal reply exists. If the next player has one card, any single you play must be your highest. Singles, pairs, triples, triple with pair, straights of five or more, runs of two or more pairs, consecutive triples and pair wings are legal. No triple-with-single or single airplane wings. Four equal cards are bombs. First out wins. This is not the four-player Zheng Shang You variant. One remaining card has no penalty; otherwise count remaining cards, doubled if none were played. Each bomb immediately transfers 10 virtual points from each opponent.
Variant notice
Free solo practice against computer opponents, with suggestions for each decision.
Selected rule references; regional variants may differ.
Run Fast · 48 cards