Dou Dizhu · Rules
Three players, 54 cards; bid 1/2/3 for the three-card kitty.
Deal 17 each. Highest bidder is landlord; all passing redeals. The landlord leads against two farmers. Straights need five or more cards; pair runs need three or more pairs, excluding 2 and jokers. Triple attachments, consecutive triples with single/pair wings, and four with two singles/pairs are supported. Airplane bodies exclude 2/jokers; wings cannot reuse body ranks or include both jokers. Four equal cards beat ordinary shapes; the two jokers are highest. Otherwise match shape and count. Either farmer going out wins for both farmers. The bid is the base score. Each bomb/rocket doubles it. Landlord victory before any farmer plays, or farmer victory after exactly one landlord play, doubles it again for spring. The landlord settles two shares; each farmer one. Virtual points only.
Variant notice
Free solo practice against computer opponents, with suggestions for each decision.
Selected rule references; regional variants may differ.
Dou Dizhu