Zhajinhua · Rules
Three players, three cards and multiple virtual-point rounds; seen calls cost twice blind calls.
Trips > straight flush > flush > straight > pair > high card. Ace is high, A23 is the lowest straight, KA2 is invalid. Compare pair rank before kicker and all three high-card kickers. No special 235 rule. From round two, pay twice the call to compare; equal hands eliminate the initiating comparer. Seeing does not consume a turn. Folding leaves others playing until one remains. Round 15 is followed by forced comparisons; base call is capped at 10 virtual points, insufficient points fold. No money or redemption.
Variant notice
Free solo practice against computer opponents, with suggestions for each decision.
Selected rule references; regional variants may differ.